← INDEX
NO. 05 · 3D / GAMEIN DEVELOPMENT · --:-- EDT

Buddelgrabber.

A little tank robot that mines on a mysterious world, dug out of Godot one playtest at a time.

BUILT
Physics-driven claw and dig mechanics in Godot, with clamped shovel articulation, destructible ground, flight traversal, and menu and progression systems.
PIPELINE
Art sources authored in Blender and moved through a custom export pipeline into the engine, including a 3D logo assembly built from cut-detection on renders.
METHOD
Playtest recordings drive iteration, and every change is checked against recorded gameplay before it stays in. The clips on this page are unedited engine captures.
STACK
Godot 4, GDScript, Blender.
IN-ENGINE FOOTAGE
STILLS