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NO. 04 · 3D / GAMEIN DEVELOPMENT · --:-- EDT

Buddelgrabber.

A 3D digging game about a machine that grabs, dug out of Godot one playtest at a time.

BUILT
Physics-driven claw and dig mechanics in Godot, with clamped shovel articulation, destructible ground, flight traversal, and menu and progression systems.
PIPELINE
Art sources authored in Blender and moved through a custom export pipeline into the engine, including a 3D logo assembly built from cut-detection on renders.
METHOD
Playtest recordings drive iteration, and every change lands with a receipt against observed gameplay, not hunches. The clips on this page are unedited engine captures.
STACK
Godot 4, GDScript, Blender.
IN-ENGINE FOOTAGE
STILLS