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NO. 04 · 3D / GAMEIN DEVELOPMENT · --:-- EDT
Buddelgrabber.
A 3D digging game about a machine that grabs, dug out of Godot one
playtest at a time.
- BUILT
- Physics-driven claw and dig mechanics in Godot, with clamped shovel articulation, destructible ground, flight traversal, and menu and progression systems.
- PIPELINE
- Art sources authored in Blender and moved through a custom export pipeline into the engine, including a 3D logo assembly built from cut-detection on renders.
- METHOD
- Playtest recordings drive iteration, and every change lands with a receipt against observed gameplay, not hunches. The clips on this page are unedited engine captures.
- STACK
- Godot 4, GDScript, Blender.