← INDEX
NO. 05 · 3D / GAMEIN DEVELOPMENT · --:-- EDT
Buddelgrabber.
A little tank robot that mines on a mysterious world, dug out of Godot
one playtest at a time.
- BUILT
- Physics-driven claw and dig mechanics in Godot, with clamped shovel articulation, destructible ground, flight traversal, and menu and progression systems.
- PIPELINE
- Art sources authored in Blender and moved through a custom export pipeline into the engine, including a 3D logo assembly built from cut-detection on renders.
- METHOD
- Playtest recordings drive iteration, and every change is checked against recorded gameplay before it stays in. The clips on this page are unedited engine captures.
- STACK
- Godot 4, GDScript, Blender.